| Ahistorical Red Barricades CG | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Use LHR Rules | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CG is potentially 30 days: 17 Oct - 15 Nov | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ELRs and SAN | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ELR Ger 4 Rus 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Exceptions: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 29-30 Oct Ger ELR 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 31 Oct Rus ELR 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 Nov Ger ELR 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 Nov Ger ELR 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3-6 Nov Ger ELR 3 Rus ELR 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 14-15 Nov Ger ELR 3 Rus ELR 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ger SAN 3, Rus SAN 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The SAN for both sides is reset at the beginning of each CG day. There is no SAN RG available for purchase. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Entry Areas | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| RB board German entry: A9-U1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| RO board German entry: A14-39 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Initial forces: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| RB board initial forces as per ASLRB CGI Into the Factories. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| RO board initial forces as follows: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Germans | Russians | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rifle Coy | Guards Rifle Coy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Pionier Coy | Engineer Coy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| StuG IIIB Pltn | SMG Coy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Stug IIIG Pltn | 76* INF x 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 80mm Mtr | 45LL AT x 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 pre-reg hexes | .50-cal HMG | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Offboard obs. | Fortified x 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 15 CPP | 228 x 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| FPP: 60 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CPP: 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CG SSR | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| OBA Pre-registered Hexes: Players need not draw an extra black chit if all enemy units in the AOE of a Pre-registered hex are unknown to the observer. However, players may NOT add an extra black chit to their OBA chit pile when they purchase a pre-registered hex. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CG Victory Conditions | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Germans win upon controlling (even if Isolated) a majority of factory hexes on each board plus 18 (out of 34) Victory building hexes on either board at the end of any CG day. If the Germans do not achieve this by the end of the 15 Nov scenario, the Russians win.
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Sound and fury, signifying nothing
Thursday, February 12, 2026
Red Factories: As close to balanced as I can get
Friday, February 11, 2022
Had a thought this morning...
I reflected this morning on the impossible tale that has been my life, so far. All the sights and sounds. All the people encountered, the lessons learned. All the places I've been.
I supposed that, in the hands of a master novelist or great filmmaker, it might be possible to construct a reasonably interesting story arc.
A prideful fancy, I grant.
Wednesday, February 09, 2022
Journal entry at 60
So foul and fair a day, I have not seen.
The world enters our third year of pandemic. Authorities now refer to COVID-19 as endemic. "Pandemic" is passé. In the new reality, COVID is just another danger in a perilous world. Like heart attacks and car wrecks.
The plague has swept the world, as it were castigating humanity for our profligacy and promiscuity. It is the greatest catastrophe visited upon mankind in my lifetime and may I never live to see such another. Everything has changed, is changing.
War looms. Environmental degradation accelerates its world-ending career. Societies are falling apart.
This is not without precedent. This is part of the human condition. Yeats expressed the mood perfectly, one hundred years ago.
No answers.
I'm 60 years old, now. Being a man of an analytical and introspective nature, I always make note of these mundane facts. I have a distinct memory of walking home from Shasta Elementary School on a warm spring afternoon in 1969, in Klamath Falls, Oregon, and saying to myself "I'm 7 years old, now."
Back then, my own little ecosphere was falling apart and the world beyond was fearful and unknown. Fifty-three years later, equipped with the experiences of a lifetime, I still find it so.
Tuesday, November 26, 2019
RB/RO CG: Fire on the Volga (Pt. 3)
Specifically, Stewart King and I are undertaking to play a modified CG that combines the Red Barricades and Red October boards and OBs to become a massive, all-encompassing campaign that runs for 30 CG days! I attached the moniker "Fire on the Volga" and undertake here to maintain a blog of the CG as we progress. Stewart is an old friend and has agreed to refrain from reading my blog until such time as I give him permission.
- Prelude (Explanation of CG)
- 17 October (CG Day 1)
- 18 October (CD Day 2)
Feel free to leave comments. Let me know if you think my setup is crazy, or if you find my strategy hopelessly flawed
Bleak, baby. Bleak. Like Yevgrev says in Dr. Zhivago: "Even Comrade Lenin underestimated both the anguish of that nine hundred mile-long front, and our cursed capacity for suffering."
The attack on the Chemist's Shop mostly succeeded, but Stewart yet clings to hex Z10, the southernmost of the building. The riverbank hangs like ripe fruit before my eyes, but is yet ungrasped. Along the railroad tracks we met with only slightly greater success than expected. After all, a savvy Russian player is not going to fight too hard on the western board edge. It's a fool's errand. In the factories, we took only what the Russians ceded. Behold, the perimeter!
![]() |
| Continuing with the previous day's progress |
Stewart fought tenaciously to hold the Chemist's Shop. My attack stalled in the trench at the very door of the (thoroughly-fortified) building. I made a risky decision, moving my 10-2 kill stack from his position on the 1st level of N5 over to the rooftop of hex P6. There were 2 modules of Red 80mm mortar dropping nearby, but I found the gap in his OBA missions, got up there and, as 10-2 kill stacks tend to do, laid waste to the Russian defenses.
My retained forces are strong, especially with my battle-hardened 10-3, who will be directing machinegun fire very close to the front lines on the coming day. But my Sturm troops are reduced to a depleted company, which more or less dictates that I buy a Sturm Company with my allotted 17CPP for the day. Here's what I've got.
Retained forces:
- 10-3, 10-2, 9-1 x 2, 8-1, 8-0 x 3, 7-0 x 2
- 548 x 8.5
- 468 x 5
- 467 x 26
- 447 x 4
- HMG x 3, MMG x 5, LMG x 4, Atr, x 3, Lt. Mtr. x 3
I've still got 2 full companies of rifle troops, which bodes well for the next few days. Since I'm compelled to buy a Sturm company, I will do so. And since I'm still fairly close to the board edge, armor is a good substitute for a second company of infantry.
I suspect Stewart has set up some nasty Russian MG nests in the Commissar's House. But I've got a Mortar OBA module that will smoke up that observation point, should it prove necessary. My 10-3 kill stack is set up to move into the first level of the Chemist's Shop as soon as the opportunity presents itself, from which location he will serve as overwatch as my Sturm troops on to the wire and trench line that Stewart has developed on the approaches to the Commissar's House. (I have definitely noticed that, as per our CG SSR) the Russians have a lot more fortifications than normal. And while it may have slowed my progress on the map, the casualties so far have still been about what one would expect.)
Here's what I bought:
- I3 Sturm Company
548 x 12
MMG, LMG x 2, DC x 2
9-1, 8-1, 8-0 - A4 PzIIIH Platoon
PzIIIH x 3 - O5 Offboard Observer (Hex Q1)
- O2 80mm Mtr OBA
Normal Ammo
Friday, November 01, 2019
RB/RO CG: Fire on the Volga (Pt. 2)
Specifically, Stewart King and I are undertaking to play a modified CG that combines the Red Barricades and Red October boards and OBs to become a massive, all-encompassing campaign that runs for 30 CG days! I attached the moniker "Fire on the Volga" and undertake here to maintain a blog of the CG as we progress. Stewart is an old friend and has agreed to refrain from reading my blog until such time as I give him permission.
- Prelude (Explanation of CG)
- 17 October (CG Day 1)
Feel free to leave comments. Let me know if you think my setup is crazy, or if you find my strategy hopelessly flawed
Aftermath of CG Day 1
I'm very satisfied with the results of the day. Behold, the perimeter!
![]() |
| Perimeter, end of CG Day 1. |
The real story of the day was the destruction visited upon the Russian forces. As I stated in my previous post, I thought the Reds were set up too far forward. Between that and Stewart's natural tenacity and stubbornness on defense (I've been playing him for years) CG Day 1 was a Russian disaster.
The CVP totals tell the tale. Germans suffered 20 CVP. Russians suffered 63 CVP. The Reds got tripled up! Despite their numerical superiority in the overall CG, that ratio is unsustainable. Stewart will have to find a way to adjust.
In a more or less textbook blitzkrieg manuever, I was able to use my armor to bust through his line at several points (the Workshop Warehouse and his wire and trench line in the U-W hexrows) and follow up with my infantry, cleaning up behind the maurauding AFVs. In that way, I destroyed a lot of his troops for failure to route. My MG kill stack swept his mortar and ATR troops off the rooftops, and I captured a Russian HMG in L5. Stewart mounted a successful minor counterattack from building Z1 and drove me back a couple hexes, and he threw me out of Building K10 in another. But his losses were severe.
The day was punctuated by a 7 CVP score on the last turn of the game, when my Sturm squad placed a DC, rubbling hex F13 which contained 3 squads and a 9-0 commie.
German losses consisted of a PzIIIL and roughly 2 platoons of infantry.
My triumph was somewhat mitigated when I rolled boxcars to have both of my armored platoons recalled. But, as per SSR #6 for this CG (see Prelude) I'm compensated 4 CPP for the next CG day, since the recall involved 4 fully-functional AFV.
The Reds lost about 2 companies of infantry and a 45LL ATG.
The day that is to come
Although my perimeter does not extend as far into the board as I might have expected, I'm nonetheless pleased that I have established my entry area to the east of hexrow V, which opens up the approach to the riverbank.
As I see it, I've got 3 avenues of attack.
- Chemist's Shop and river bank. This is my default choice. I've mostly destroyed his fortifications by the river and it makes little sense to lay off now and let him regain his strength. And while Stewart may well predict this attack, he's so weak right now that there is not much he can do to stop me from gaining the riverbank and probably even the Chemist's Shop. This will be my primary attack for the coming day.
But I have enough strength to also mount a secondary attack as well, which will be either of the following two options, depending on how I perceive Russian strength to be deployed. - Bust my way down the railroad tracks and make a grab for the Power Station. This is a safe attack. Reinforcements can join the battle immediately, entering from the western board edge, and any Russians any the area will be overwhelmed quickly.
- Into the factories. I don't want to fight in the factories unless I must. The Russian fanatic bonus makes even conscripts (which are sure to be there) dangerous. There is nothing worse than losing a Sturm squad to a Conscript in factory close combat. However, if I perceive the center to be overly weak, I will charge into the factories, if for no other reason than to stretch the perimeter.
- 10-2, 9-1 x 2, 8-1, 8-0, 8-0 (wnd), 7-0 x 2
- 548 x 18
- 468 x 2
- 467 x 4
- 447 x 2
- HMG, MMG x 3, LMG x 5, Atr, DC x 3
I'm awarded 17 CPP (remember, in this CG, Stewart and I are ignoring all CPP replenishment modifiers other than the historical modifiers), plus the 4 CPP I received for my recalled AFV, which yields 21 CPP for the day! My purchases are these:
- I1 Rifle Company
467 x 12
HMG, MMG, LMG, Lt. Mtr. Atr
8-1, 8-0 - I1 Rifle Company
467 x 12
HMG, MMG, LMG, Lt. Mtr. Atr
10-2, 8-1, 7-0 - A5 PzIIIL Platoon
9-1 AL
PzIIIL x 3 - O5 Offboard Observer (Hex Q1)
- O2 80mm Mtr OBA
Normal Ammo
My AFV withdrawal reimbursement of 4 CPP goes directly to buying another PzIIIL platoon. The net effect of our new SSR, then, is that I came out more-or-less with a wash. Four AFV withdrawn, 3 purchased with the resulting CVP.
The tactics for Day 2 will be much the same as Day 1. Schwerpunkt, aimed at the Chemist's Shop. I'm hoping the momentum of my attack will carry me beyond my primary objective and on to the approaches of the Commissar's House.
![]() |
| And away we go! |
Stewart is discouraged after the whipping he took on Day 1. But the Reds can recover from disaster. As the German advances across the board, he moves beyond the effective range of his offboard observers and increases the distance his reinforcements must travel to reach the action. That is, he becomes vulnerable.
When I play the Russians, I find it useful to think of the German forces as a vicious dog tethered to the western and northern board edges. Don't fight the dog inside his tether. Just stay in front of him, back up and nick him where you can. When he reaches the end of the line, which in my experience seems to be at about hex row V on the southern half of the RB board, lay into him with everything you've got.
And know that he still might shred you.
That's life in the Barricades, baby.
To be continued...
Tuesday, October 08, 2019
A long overdue apology
| Blinded by Wrath |
I write to you today to apologize for wronging you in my thoughts for many years. For excoriating you with the most bitter and hateful thoughts I could muster. I apologize for hating you because, as I saw it, you invoked war and destruction on innocent people.
Eventually, I came to understand that whatever sins I may have attributed to you live within me as well. That, by succumbing to Wrath, I was your brother in folly.
And thus, we being brothers, I can no longer hate you.
God is great.
Please forgive me, my brother.
Sincerely,
Dade Ross Cariaga
![]() |
| Humbled by life |
Thursday, October 03, 2019
RB/RO CG: Fire on the Volga (Pt. 1)
It has been a while. But, now that fall is rushing like a wave upon us here in the Pacific Northwest, there is no better time for taking up another of those endeavors that both torment and delight its practitioners: an ASL Campaign Game.
Specifically, Stewart King and I are undertaking to play a modified CG that combines the Red Barricades and Red October boards and OBs to become a massive, all-encompassing campaign that runs for 30 CG days! I attached the monikor "Fire on the Volga" and undertake here to maintain a blog of the CG as we progress. Stewart is an old friend and has agreed to refrain from reading my blog until such time as I give him permission.
You can get the specifics of our CG in the Prelude blog post.
Feel free to leave comments. Let me know if you think my setup is crazy, or if you find my strategy hopelessly flawed
Fate has dictated that for this game, I am to play the Fascist aggressors, while Stewart has the part of the Communists.
So, without further ado, let's get to it.
In past AARs, I have explained my thinking about the importance, in Red Barricades, of the riverbank for the Soviets. It's critical to keep the Germans off the river and out of important strategic locations like the Chemist's Shop and the Commissar's House. (I refer you, dear reader, to "A litany of Red Barricades truths" from a previous AAR.)
Does that mean I should push for the river on Day 1? I'm not sure. First, let's have a look at my given forces.
- Rifle Coy
467 x 12
9-1, 8-0, 7-0
HMG, MMG, LMG, Atr, Lt. Mtr. - Sturm Coy
548 x 12
9-1, 8-0, 7-0
MMG, LMGx2, DCx2 - PzIIL Platoon
PzIIIL x 3
8-1 Armor leader - 80mm OBA
Normal
Pre-registered hexes x 2
- Sturm Coy (9CPP)548 x 12
10-2, 8-1, 7-0
MMG, LMGx2, DCx2
- StuGIIIB Platoon (4CPP)
StuGIIIB x 3 - Stukas (early entry) 2 CPP
![]() |
| 80mm Mortar pre-registered hexes |
And here it is.
![]() |
| Reds are ready |
A closer inspection reveals that Stewart has set up to defend the riverbank in force. But he looks strong all the way across the line. My first instinct is to think that the Russians are too far forward and ripe to be destroyed. But wherever I choose to attack, the fighting will be fierce right from the get-go.
A moment to consider...
And I think the rule of the day is audacity. An aggressive push for the river.
![]() |
| Hier kommen wir, Russen! |
My Sturm company will enter strong on the west edge and push straight for Building F5. They will feint at Building B12, and if the going seems easy, they might send a platoon to take it. But I won't fight hard for B12. I'm pushing straight for the river with these guys. Under no circumstances will I activate the reserves that Stewart has placed to the south across the railroad tracks.
On turn 2, my reinforcing Sturm company will come in full bore at the river fortifications. I hope to maybe catch Stewart flat-footed. My turn 1 attack might suggest that my goal is the Manufacturing Hall or the string of buildings just east of the railroad tracks. But while my Rifles start shooting up his long range teams, and my Sturm company driving eastward, the Reds will suddenly be confronted by an armor-and-Stuka-supported Sturm company busting straight for his fortified area around V5!
I don't necessarily want to reach the riverbank on this day (and it's doubtful I could anyway), but if I can destroy that fortified area and establish my perimeter east of hexrow V, drive the Russians in the center to the south, and maintain a good CVP ratio, I'll count the day as successful.
That's an awful lot to ask, though.
Hey, man. Nobody said Stalingrad was gonna be easy.
Let's see how it goes...









